#include "ObjectNode.h"
#include <GL/glew.h>
#include <GL/glut.h>

const int CUBE=1;
const int SPHERE=2;
const int TEAPOT=3;
const int CONE=4;

ObjectNode::ObjectNode(GLObject obj, std::vector<int> points)
{
	this->obj=obj;
	this->points=points;
}


ObjectNode::~ObjectNode(void)
{
}

void ObjectNode::draw(std::stack<glm::mat4> &transfstack){
	obj.draw(transfstack.top());
}
